The following was posted on the GPLEA forum by Jammer. Thanks to Steve Smith for forwarding it to me.
Go here for the entire thread.
New D3D Patch = Good News for V5
Jammer
posted 14 June 2001 14:47
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Just a little heads up for all you V5 users. After some tweaking
of core.ini, I'm stoked to have found the right combination that
finally allows me to run GPL @ 1024x768 with 4xFSAA. Previously,
the only way was running in Glide with mirrors totally disabled
(via Smiley's Glide patch).
Core.ini:
DoubleMirrorResWidth = 0
DoubleMirrorResHeight = 0
DirectMirrorRendering = 1
DisableZBuffer = 1
AlphaThreshold = 1
TransparentMipsDrawOrder = 1
TrilinearFiltering = 1
LODBias = -175
3dfx Tools settings:
General
AGP Command FIFO = 2x
Refresh Optimization = Enable
Direct3D
Anti-Aliasing = 4
Level of Detail Bias = -1.75
Maximum Buffered Frames = 2
My V5 is o'ced to 183, and is running the 1.18 bios with an A8 DRAM timing.. but these tweaks give me at most a 2, 3 fps increase over stock clock settings. Using the 1.04.01-beta 3dfx drivers. I get steady 36fps at all tracks with all car addons (8 draw distance) in training.. obviously fps go down at back of grid on any track. Detail bias = 50%.
So.. for all you V5 people that have been thinking of getting a Geforce3 to take advantage of the new anisotropic stuff in the new D3D patch.. don't. I have both cards, and the V5 at 4xFSAA with LOD Bias cranked up looks way better than my GF3 with 4xFSAA and 4 level anisotropic (IMHO). Plus the new D3D patch sharpens everything up compared to Glide, especially the fences and spectators.
Jam