Jammer on V5 and Direct3D

The following was posted on the GPLEA forum by Jammer. Thanks to Steve Smith for forwarding it to me.

Go here for the entire thread.

New D3D Patch = Good News for V5
Jammer
posted 14 June 2001 14:47
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Just a little heads up for all you V5 users. After some tweaking of core.ini, I'm stoked to have found the right combination that finally allows me to run GPL @ 1024x768 with 4xFSAA. Previously, the only way was running in Glide with mirrors totally disabled (via Smiley's Glide patch).

Core.ini:
DoubleMirrorResWidth = 0
DoubleMirrorResHeight = 0
DirectMirrorRendering = 1
DisableZBuffer = 1
AlphaThreshold = 1
TransparentMipsDrawOrder = 1
TrilinearFiltering = 1
LODBias = -175

3dfx Tools settings:
General
AGP Command FIFO = 2x
Refresh Optimization = Enable
Direct3D
Anti-Aliasing = 4
Level of Detail Bias = -1.75
Maximum Buffered Frames = 2

My V5 is o'ced to 183, and is running the 1.18 bios with an A8 DRAM timing.. but these tweaks give me at most a 2, 3 fps increase over stock clock settings. Using the 1.04.01-beta 3dfx drivers. I get steady 36fps at all tracks with all car addons (8 draw distance) in training.. obviously fps go down at back of grid on any track. Detail bias = 50%.

So.. for all you V5 people that have been thinking of getting a Geforce3 to take advantage of the new anisotropic stuff in the new D3D patch.. don't. I have both cards, and the V5 at 4xFSAA with LOD Bias cranked up looks way better than my GF3 with 4xFSAA and 4 level anisotropic (IMHO). Plus the new D3D patch sharpens everything up compared to Glide, especially the fences and spectators.

Jam