F2 Superguide:
Introduction
Paperback Rider
What Not To Do
Which F2 Is For You?
Eating Crow...With Relish
What Kind Of Player...
Bars & Toes
How To Read A Setup

Download The Setups

Bars & Toes
There are two significant departures that have emerged since I posted setups for version 1.0 in "Steve Smith's Advanced Setup Guide" on Alison Hine's "Eagle Woman" Web site (www.simracing.com/alison/gpl/). To me, the changes in the new physics model are most apparent in improved front end grip. So much so that the basic balance of the car has been altered in such a way that "tail happy" doesn't begin to describe it. Taking a page from the real-world Indy-car chassis engineers, I've reduced the rear anti-sway (aka anti-roll) bar value to zero in some of these new setups. Real-world Indy-car engineers often disconnect the rear bar (and sometimes the front, too), particularly on the street circuits like Long Beach, to gain the maximum mechanical grip, at the expense of driveability (the car will tend to wallow unless you build stiffness back into the suspension with harder springs, shocks, or the bar at the other end of the car). This trick doesn't work for all cars nor at all tracks. Indeed, the most successful no-rear-bar setups are at the pure handling tracks: the Ring, Mosport, and Monte Carlo; and the most successful car without a rear bar is the Brabham, although I expect to take a lot of heat on this issue.

The other setup change is in the amount of toe (-out in front, -in at the back). The new physics have ameliorated the traditional Papy front-end "washout" (mid-corner understeer, or push), but not eliminated it. Michael Hausknecht, my frequent partner in this venture, was the first guy I know who experimented with unrealistically high front toe-out, to get the car to turn-in more crisply, and to keep the front-end glued to the apex through the middle of the turn. Normal values are -.025 to -.075 in., but Michael started with -.125 and often went as high as -.225. The effect, once again, was to dramatically increase the front-end grip, so I started increasing the rear toe-in (you never, ever want toe *out* at the rear unless you're designing an amusement park ride) from the nominal +.025 in. or so (I'd gone as low as .000 to minimize rolling resistance at tracks like Spa) to +.075, and eventually went as high as +.225, which has the additional benefit if making it easier to catch a rear-end slide.

At first, cranking in a lot of toe seems as magical as Wolf Woeger's original "lo-rider" setups (now thankfully absent from version 1.1 and following). Indeed, it seems like a kind of faux aero...but like real aero, there is a penalty in drag. Tire drag is modeled in GPL, and for every click of negative front toe, for example, you scrub about one mph off the cars' top speed at the end of a long straight like Kyalami's. Thus, this trick works best on tracks where top speed isn't much of an issue: the Ring, Mosport, Monaco, Zandvoort, and the converted NASCAR version of Watkins Glen. You probably won't want to try it at Spa, Mexico, Monza, or Rouen.

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